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Chronicles of darkness mage time rotes
Chronicles of darkness mage time rotes











chronicles of darkness mage time rotes

You've been taught the ways of an ancient Iremite guild. Recover Willpower each session from your obsession, and spending Willpower to roll that Specialty exaggerates both failure and success.Īdd +2 to your maximum number of allowed rolls on extended actions. You obsess over a given possession relating to a chosen Specialty. Roll Intelligence + Academics for reading comprehension. You can speak conversationally in two chosen languages. With four dots, meditation rolls only need to accumulate one success. With two dots, meditation grants +3 to Resolve + Composure rolls for the remainder of the day.

chronicles of darkness mage time rotes

Ignore environmental and wound penalties on meditation rolls. You may roll Resolve + Composure while asleep to dream lucidly, and may wake up at will. Every story, once per topic, you can take the Informed Condition when you consult your library about that topic. Your library is vast enough to contain useful, direct information about supernatural topics. Add your dots in Library to relevant extended rolls. You have a cache of information relating to a particular Skill. You can speak, read and write in a chosen language. Clues from extra successes never have more than one element each. When you roll to uncover clues, you uncover a clue per success, capped by your dots in Investigative Prodigy. Add a bonus element to any clues uncovered with this Skill. When you roll the selected Skill to uncover clues, achieve exceptional success with only three successes. Apply the Specialty's bonus die to relevant rolls of any Skill, except unskilled rolls. +2 to a contesting dice pool or resistance trait applied against supernatural mental influence.Ĭhoose a Specialty in the corresponding Skill.

chronicles of darkness mage time rotes

Take 8-Again to perceive traps or ambushes, but on exceptional success, suffer Spooked. You're overly cautious of hidden dangers. When violence erupts, you may suffer Insane to boost Strength, suffer Beaten Down but gain 8-Again to flee, or suffer Stunned but recover Willpower. Your nerves react instinctively to danger. Roll Wits + Survival to substitute woodland scavengings for equipment when treating patients with Medicine, unless the patient suffers non-bashing wound penalties. Make extended action rolls in half the necessary time. Roll Intelligence + Composure to identify evidence of supernatural involvement. Roll Intelligence + Wits to recall useful trivia relating to a particular field or pursuit. +2 bonus to recall minute facts buried in other information. Keep perfect track of your relative location and direction, and ignore penalties to navigate or find your way. Once per chapter, roll Wits + Composure as an instant action to ask the Storyteller a question about risks and choices.













Chronicles of darkness mage time rotes